And Then Their was 50

Yup I've dinged 50 in Wildstar with my spellslinger. So what now? Raiding, dungeons, adventures, pvp? So far I've been working on my pvp ranking, and grabbing some of the pvp gear. I'm hoping to get some of the of the weapon crafting schematics for doing that as well, if they even drop from doing it. I get a bit confused there. I've also been working on finishing up all the quests that I haven't finished yet. This is one thing that Wildstar did right, even after I've reached the max level all the experience I would have gotten for finishing quests and killing monsters now goes to elder gems, that I can use to get better gear among other things, actually to encourages me to keep playing the same character.

So I've made to the end game content, what did I think of the game so far? On the whole the game was a lot of fun. I plan keeping playing while I get the better gear and finding out the rest of the story. The story was actually really good, especially the strain parts. I love the little movie sequences you get after finishing some of the major parts of the game, I thought they really added to the game. After I've worked on the pvp a bit more I've actually started having a lot of fun with it. The adventures are just ok. The little story that comes with them is good but it seems that people have already decided what choices you are supposed to make during the run taking away some of the actual adventure and making it the same old run each time. I still think the regular dungeons are way to hard and need to be toned down a bit, if you want that epic challenge make that the heroic run.

So what would I change? I want a bigger world! A bigger cohesive world. One of the greatest things about WoW is how big and open the world feels. If I'm bored I can run from one side of a continent to the other. It feels like one great big world that I'm in.  Wildstar doesn't give that to me. While some of the zones do blend together really well others seem to be off  who knows where and some aren't even on the "world map."  All of this takes away from the world immersion for me.  WoW back in vanilla started off with more of a zone by zone kinda map as well, where you went threw a portal each time you changed a zone and that changed forever ago, so lets hope that Wildstar does that as well.

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